Hyperion Cantos

Hyperion Cantos

The Hyperion Cantos is a series of science fiction novels by Dan Simmons. The title was originally used for the collection of the first pair of books in the series, Hyperion and The Fall of Hyperion, and later came to refer to the overall storyline, including Endymion, The Rise of Endymion, and a number of short stories. More narrowly, inside the fictional storyline, after the first volume, the Hyperion Cantos is an epic poem written by the character Martin Silenus covering in verse form the events of the first two books. Of the four novels, Hyperion received the Hugo and Locus Awards in 1990; The Fall of Hyperion won the Locus and British Science Fiction Association Awards in 1991; and The Rise of Endymion received the Locus Award in 1998. All four novels were also nominated for various science fiction awards. == Works == === Hyperion (1989) === First published in 1989, Hyperion has the structure of a frame story, similar to Geoffrey Chaucer's Canterbury Tales and Giovanni Boccaccio's Decameron. The story weaves the interlocking tales of a diverse group of travelers sent on a pilgrimage to the Time Tombs on Hyperion. The travelers have been sent by the Hegemony (the government of the human star systems), the All Thing, and the Church of the Final Atonement, alternately known as the Shrike Church, to make a request of the Shrike. As they progress in their journey, each of the pilgrims tells their tale. === The Fall of Hyperion (1990) === This book concludes the story begun in Hyperion. It abandons the storytelling frame structure of the first novel, and is instead presented primarily as a series of dreams by John Keats. === Endymion (1996) === The story commences 274 years after the events in the previous novel. Few main characters from the first two books are present in the later two. The main character is Raul Endymion, an ex-soldier who receives a death sentence after an unfair trial. He is rescued by Martin Silenus and asked to perform a series of rather extraordinarily difficult tasks. The main task is to rescue and protect the daughter of Brawne Lamia (one of the main characters of Hyperion), Aenea, a messiah coming from the time period just after the first books via time travel. The Catholic Church has become a dominant force in the human universe and views Aenea as a potential threat to their power. The group of Aenea, Endymion, and A. Bettik (an android) evades the Church's forces on several worlds through use of the Consul's spaceship, ending the story on Earth. === The Rise of Endymion (1997) === This final novel in the series finishes the story begun in Endymion, expanding on the themes in Endymion, as Raul and Aenea battle the Church and meet their respective destinies. === Short stories === The series also includes three short stories: "Remembering Siri" (1983, included almost verbatim in Hyperion) "The Death of the Centaur" (1990) "Orphans of the Helix" (1999) == Development == The Hyperion universe originated when Simmons was an elementary school teacher, as an extended tale he told at intervals to his young students; this is recorded in "The Death of the Centaur", and its introduction. It then inspired his short story "Remembering Siri", which eventually became the nucleus around which Hyperion and The Fall of Hyperion formed. After the quartet was published came the short story "Orphans of the Helix". "Orphans" is currently the final work in the Cantos, both chronologically and internally. The original Hyperion Cantos has been described as a novel published in two volumes, published separately at first for reasons of length. In his introduction to "Orphans of the Helix", Simmons elaborates: Some readers may know that I've written four novels set in the "Hyperion Universe"—Hyperion, The Fall of Hyperion, Endymion, and The Rise of Endymion. A perceptive subset of those readers—perhaps the majority—know that this so-called epic actually consists of two long and mutually dependent tales, the two Hyperion stories combined and the two Endymion stories combined, broken into four books because of the realities of publishing. == Influences == Much of the appeal of the series stems from its extensive use of references and allusions from a wide array of thinkers such as Teilhard de Chardin, John Muir, Norbert Wiener, and to the poetry of John Keats, the famous 19th-century English Romantic poet, Norse mythology, and the monk Ummon. A large number of technological elements are acknowledged by Simmons to be inspired by elements of Out of Control: The New Biology of Machines, Social Systems, and the Economic World. The Hyperion series has many echoes of Jack Vance, explicitly acknowledged in one of the later books. The title of the first novel, "Hyperion", is taken from one of Keats's poems, the unfinished epic Hyperion. Similarly, the title of the third novel is from Keats' poem Endymion. Quotes from actual Keats poems and the fictional Cantos of Martin Silenus are interspersed throughout the novels. Simmons goes so far as to have two artificial reincarnations of John Keats ("cybrids": artificial intelligences in human bodies) play a major role in the series. == Setting == Much of the action in the series takes place on the planet Hyperion. It is described as having one-fifth less gravity than Earth standard. Hyperion has a number of peculiar indigenous flora and fauna, notably Tesla trees, which are essentially large electricity-spewing trees. It is also a "labyrinthine" planet, which means that it is home to ancient subterranean labyrinths of unknown purpose. Most importantly, Hyperion is the location of the Time Tombs, large artifacts surrounded by "anti-entropic" fields that allow them to move backward through time. In the fictional universe of the Hyperion Cantos, the Hegemony of Man encompasses over 200 planets. Faster than light communications technology, Fatlines, are said to operate through tachyon bursts. However, in later books it is revealed that they operate through the Void Which Binds. The Farcaster network was given to humanity by the TechnoCore and again it was another use of the Void Which Binds that allowed this instantaneous travel between worlds. The Hawking Drive was developed by human scientists, allowing the faster than light travel which led to the Hegira (from the Arabic word هجرة Hijra, meaning 'migration'). The Gideon drive, a Core-provided starship drive, allows for near-instantaneous travel between any two points in human-occupied space. The drive's use kills any human on board a Gideon-propelled starship; thus, the technology is only of use with remote probes or when used in conjunction with the Pax's resurrection technology. The resurrection creche can regenerate someone carrying a cruciform from their remains. Treeships are living trees that are propelled by ergs (spider-like solid-state alien being that emits force fields) through space. === The Shrike === The region of the Tombs is also the home of the Shrike, a menacing half-mechanical, half-organic four-armed creature that features prominently in the series. It appears in all four Hyperion Cantos books and is an enigma in the initial two; its purpose is not revealed until the second book, but is still left nebulous. The Shrike appears to act both autonomously and as a servant of some unknown force or entity. In the first two Hyperion books, it exists solely in the area around the Time Tombs on the planet Hyperion. Its portrayal is changed significantly in the last two books, Endymion and The Rise of Endymion. In these novels, the Shrike appears effectively unfettered and protects the heroine Aenea against assassins of the opposing TechnoCore. Surrounded in mystery, the object of fear, hatred, and even worship by members of the Church of the Final Atonement (the Shrike Cult), the Shrike's origins are described as uncertain. It is portrayed as composed of razorwire, thorns, blades, and cutting edges, having fingers like scalpels and long, curved toe blades. It has the ability to control the flow of time, and may thus appear to travel infinitely fast. The Shrike may kill victims in a flash or it may transport them to an eternity of impalement upon an enormous artificial 'Tree of Thorns,' or 'Tree of Pain' in Hyperion's distant future. The Tree of Thorns is described as an unimaginably large, metallic tree, alive with the agonized writhing of countless human victims of all ages and races. It is also hinted in the second book that the Tree of Thorns is actually a simulation generated by a mystical interface which connects to human brains via a strong and pulsing (as if it were alive) cord. The name Shrike seems a reference to birds of the shrike family, a family of birds that impales their victims on thorns, spines, or twigs. === Worlds and Systems === In the fictional universe of the Hyperion Cantos, the Hegemony of Man encompasses over 200 planets. The following planets appear or are specifically mentioned in the Hyperion Cantos. Planets of

Qapital

Qapital is a personal finance mobile application (app) for the iOS and Android operating systems, developed by Qapital, LLC. The app is designed to motivate users to save money through a gamification of their spending behavior. It moves money from a user's checking account to a separate Qapital account, when certain rules are triggered. Its database is used by psychology professor Dan Ariely to study consumer behavior. Qapital was released in Sweden in 2013, then in the US in early 2015. The application was later withdrawn from the Swedish market in April 2015, in order to focus on the US market. == History == The idea for Qapital was conceived by ex-bankers in Sweden. The software was designed by twin brothers Daniel and Andreas Källbom of Studio Källbom and released in Sweden in December 2013. The original software was a personal finance dashboard, similar to Mint.com, to show its users how they spent their money. Qapital introduced the app into the US market with a different design in 2014 and started focusing exclusively on the US market. The app was re-designed to focus on building savings rather than managing personal finances. The Swedish version shut down in April 2015. The app was initially restricted to the iOS platform, but an Android version was released at the end of 2015. Shortly after its US launch, Qapital invited psychology professor Dan Ariely to join its team as its "chief behavioral economist". He uses the app's database to conduct research into behavioral economics and Qapital in turn uses Ariely's research in design and programming decisions. In 2017, Qapital added checking and debit card services to the app. == Concept and features == Qapital is a free personal finance app for iOS and Android devices, intended to encourage its users to save money. Qapital directs each of its users to set savings goals, then automatically transfers money from their checking account to an account for savings, when a rule established in the app is met. It uses the "if this then that" (IFTTT) rule-based web-service. For example, one rule could be that if a user purchases a cup of coffee, then the app will round up the charge to the nearest dollar and deposit the difference into savings. Users connect their bank accounts to Qapital, so it knows when purchases are made. When a rule is met, money for savings are transferred to a Qapital account operated in partnership with Lincoln Savings Bank. As of 2015, Qapital can connect to more than 180 other apps, such as Facebook, Twitter, Dropbox and Instagram. For example, connecting to Jawbone allows the user to set a rule that if they take a certain number of steps during the day, a set amount of money is transferred to savings. The app also allows users to monitor activity among their other financial accounts, such as deposits and withdrawals. == Reception == In an October 2015 review, PC Magazine gave Qapital four out of five marks and an editor rating of "excellent." The review praised the app for having a "lovely design" and criticized it for being a, "bit simplistic in some of its rules." Bankrate, in a May 2015 review, gave the app a score of 3/5 for "ease of use," 5/5 for "features," 4/5 for "effectiveness," 4/5 for "value," for a total score of 16/20. The reviewer criticized Qapital's savings account for providing a low-interest rate, but concluded that its numerous features make the app "intriguing" and "it would be difficult to find a standard bank app more fun to use than Qapital."

Webedia

Webedia S.A. is a company specializing in online media, a subsidiary of the Fimalac group based in Levallois-Perret, France. Webedia is active in more than twenty countries including France (AlloCiné, Jeuxvideo.com, MGG, Puremédias, Ode, Pureshopping, Volum, Terrafemina, 750g, easyVoyage, l’Automobile Magazine, Le 10 Sport), Brazil (AdoroCinema, Tudo Gostoso, Minhavida), Germany (Filmstarts, Moviepilot, GameStar), Spain and Latin America (Xataka, SensaCine, Raiser Games), Poland (Gry-Online and GetHero) and the United States (Boxoffice Pro). == History == === Early years (2007-2013) === Webedia was created in France in 2007, following the successive launches of the websites Purepeople, Puretrend and Purefans. Webedia bought the comparison shopping website Shopoon in 2008 and renamed it Pureshopping, and the website Ozap (media news) from M6 group in 2011 and renamed it Puremédias. Webedia was acquired by Fimalac in May 2013 and became its Internet media subsidiary. === Growth (2013-2016) === In 2013, Fimalac acquired AlloCiné, the websites Newsring and Youmag, the cooking website 750g and the cultural platform Exponaute. In 2014, Webedia acquired OverBlog, Jeuxvideo.com (through L'Odyssée Interactive and moved to Paris in 2015), Moviepilot (Germany), and Gameo Consulting (owner of Millenium, electronic sports), In December 2014, Webedia announced a license agreement with Ziff Davis to launch sites under the IGN franchise in Brazil and France at the beginning of 2015. The French version of IGN was launched on 2, it targets the general public and casual gamers. In 2015, Webedia acquired Côté Ciné Group (technological solutions for movie theaters and specialized press magazines: BoxOffice Pro in the United States and Côté Ciné in France), 57% of Easyvoyage group (online travel comparators Easyvol and Alibabuy, Mixicom (website JeuxActu and multi-channel network), 50% of the Brazilian network Paramaker, and West World Media (digital marketing company for the film industry). In 2016, Webedia bought Scimob (mobile video game studio), Surprizemi (home-delivered surprise boxes), Eklablog (blogging platform) Oxent (eSports World Convention), and Bang Bang Management (sports PR agency). In addition, an agreement is made with Paris Saint-Germain for Webedia to recruit and manage e-sports players on behalf of Paris Saint-Germain eSports. On November 15, 2016, the LFP announced that it had reached an agreement with beIN Sports and Webedia for the broadcasting of the first edition of the e-League 1. The competition is renewed for two additional seasons on July 26, 2017, the broadcasting agreements are renewed. On December 8, 2016, Webedia joined forces with Chronopost to launch Pourdebon, a home delivery service that connects Internet users and labeled producers (AOC, organic AB, etc.). Webedia has a slight majority (53%) in this new platform. === 2017 === On January 19, 2017, Webedia announced the acquisition of the English company Peach Digital, specializing in web development and digital marketing for movie theaters. In February 2017, Le Figaro announced that Webedia had invested 10 million euros in Illico Fresco, a home delivery service for baskets of recipes. The same month, FDJ and Webedia announced a partnership for the creation of eSports competitions: a professional one (FDJ Masters League) and another one for amateur gamers (FDJ Open Series) starting in March 2017. They are broadcast on Webedia's Web TV. At the end of February 2017, the media group finalized the acquisition of MyPoseo, a SaaS publisher specialized on SEO analytics. On March 8, 2017, Webedia launched LeStream, a Twitch Web TV dedicated to video games, the result of two years of development, in the company of several YouTubers including Cyprien and Squeezie,. On March 29, 2017, Webedia bought the Brazilian web publisher Minha Vida, a website devoted to health, nutrition, beauty and fitness, which attracts 14.3 million unique monthly visitors. Webedia reaches 44 million unique visitors in Brazil, and thus becomes the leading publisher on entertainment themes. In June 2017, the company made its largest international acquisition, with the American agency 3BlackDot, a media and marketing agency focused on videogamers. The agency, based in Los Angeles, manages 36 YouTubers followed by millions of subscribers on their channels which total 700 million videos viewed per month. In July 2017, Webedia bought IDZ, an audiovisual production company, and thus strengthened its production activities and its leadership on the YouTube channel networks in France. That year, Webedia was the first French media group to use the measurement of their global audiences by Comscore. It represents deduplicated coverage on desktops, laptops, smartphones and tablets, and includes audiences for websites, mobile applications and videos. This new measure allows Webedia to establish a deduplicated global audience of 177 million unique visitors in April 2017. In October 2017, Webedia announced its intention to launch a TV channel dedicated to electronic sports, called ES1. The channel was officially launched on January 10, 2018, on Orange TV and on February 6, 2018, on Free and Bouygues Telecom. In November 2017, Webedia, with the support of CDC International Capital, entered into exclusive negotiations with the Saudi company Uturn Entertainment, specializing in online entertainment, particularly on YouTube, and the production of digital content for the region's youth, with a view to merging it with Diwanee, a Webedia subsidiary in the Middle East, for an amount close to $100 million. In December 2017, Webedia acquired a majority stake in the United States–based company called Creators Media, which brings together social and video production platforms specializing in popular culture and entertainment. That same month, Webedia joined forces with Elephant, Emmanuel Chain's audiovisual production company, to create a new content production label aimed at Millennials. === 2018-2019 === In January 2018, Webedia launched a sports marketing agency: Only Sports & Passions. That same month, Illico Fresco, specialist in the delivery of kit meals belonging to Webedia, joined forces with Weight Watchers, the world leader in slimming products. In April 2018, Webedia published new audience figures in partnership with Comscore, 188 million unique monthly visitors in December 2017, an increase of 6.2% compared to the previous measure dating from April 2017. The same month, Webedia unveils its ambitions concerning content production, as a partnership with the video game studio Focus Home Interactive is signed with a title "Fear the Wolves" already planned for 2018, co-production projects of films, cartoons or series are announced. In July 2018, Webedia bought the American authors company Full Fathom Five, a company that helps authors produce books, TV series, films and video games. In October 2018, Webedia announced that it was focusing on both esports clubs PSG Esports and LeStream Esport. The first one being geared towards international competitions and the second devoted mainly to the French esports scene. The "Millenium" brand is thus refocusing around its media activities and esports merchandising products, and the "Millenium esport club" being gradually closed. The same month, the company announced the acquisition of Weblogs, a Spanish-speaking website publisher, thereby strengthening its activity in Spain and Latin America. On October 22, 2018, Webedia announced the merger of BoxOffice magazine with Film Journal International. On November 13, 2018, Groupe SEB announced the acquisition from Webedia of 750g International, the international branch of the French recipe site 750g (the original French website 750g.com being retained by Webedia). The group is thus separating from Gourmandize (United States and United Kingdom), HeimGourmet (Germany), Rebañando (Spain), Receitas Sem Fronteiras (Brazil / Portugal) and Tribù Golosa (Italy). The same month, Webedia joined forces with Riot Games to launch the French League of League of Legends (LFL), the first French professional league on the League of Legends game, which will bring together the 8 best teams on the French scene. In March 2019, Webedia bought 51% of the audiovisual production company Elephant. The new set will weigh 500 million euros, a quarter of which will be made outside France. The same month, Webedia purchased a majority stake in the company Partoo, which publishes a SaaS platform specializing in local marketing for brands and merchants. On March 14, 2019, a new measurement of the international audience of Webedia sites was produced by Comscore, posting 250 million unique visitors in December 2018, up 9.2% compared to December 2017. In June 2019, the group joined forces with Michel Cymes, a famous doctor and French TV host by taking a majority stake in his company Club Santé Débat, in order to develop a health platform around the Dr. Good! Brand. In Sep

Comparison of JavaScript-based web frameworks

This is a comparison of web frameworks for front-end web development that are reliant on JavaScript code for their behavior. == General information == == High-level framework comparison == JavaScript-based web application frameworks, such as React and Vue, provide extensive capabilities but come with associated trade-offs. These frameworks often extend or enhance features available through native web technologies, such as routing, component-based development, and state management. While native web standards, including Web Components, modern JavaScript APIs like Fetch and ES Modules, and browser capabilities like Shadow DOM, have advanced significantly, frameworks remain widely used for their ability to enhance developer productivity, offer structured patterns for large-scale applications, simplify handling edge cases, and provide tools for performance optimization. Frameworks can introduce abstraction layers that may contribute to performance overhead, larger bundle sizes, and increased complexity. Modern frameworks, such as React 18 and Vue 3, address these challenges with features like concurrent rendering, tree-shaking, and selective hydration. While these advancements improve rendering efficiency and resource management, their benefits depend on the specific application and implementation context. Lightweight frameworks, such as Svelte and Preact, take different architectural approaches, with Svelte eliminating the virtual DOM entirely in favor of compiling components to efficient JavaScript code, and Preact offering a minimal, compatible alternative to React. Framework choice depends on an application’s requirements, including the team’s expertise, performance goals, and development priorities. A newer category of web frameworks, including enhance.dev, Astro, and Fresh, leverages native web standards while minimizing abstractions and development tooling. These solutions emphasize progressive enhancement, server-side rendering, and optimizing performance. Astro renders static HTML by default while hydrating only interactive parts. Fresh focuses on server-side rendering with zero runtime overhead. Enhance.dev prioritizes progressive enhancement patterns using Web Components. While these tools reduce reliance on client-side JavaScript by shifting logic to build-time or server-side execution, they still use JavaScript where necessary for interactivity. This approach makes them particularly suitable for performance-critical and content-focused applications. == Features == == Browser support ==

Flat-panel display

A flat-panel display (FPD) is an electronic display used to display visual content such as text or images. It is present in consumer, medical, transportation, and industrial equipment. Flat-panel displays are thin, lightweight, provide better linearity and are capable of higher resolution and contrast than typical consumer-grade TVs from earlier eras. They are usually less than 10 centimetres (3.9 in) thick. While the highest resolution for consumer-grade CRT televisions is 1080i, many interactive flat panels in the 2020s are capable of 1080p and 4K resolution. In the 2010s, portable consumer electronics such as laptops, mobile phones, and portable cameras have used flat-panel displays since they consume less power and are lightweight. As of 2016, flat-panel displays have almost completely replaced CRT displays. Most 2010s-era flat-panel displays use LCD or light-emitting diode (LED) technologies, sometimes combined. Most LCD screens are back-lit with color filters used to display colors. In many cases, flat-panel displays are combined with touch screen technology, which allows the user to interact with the display in a natural manner. For example, modern smartphone displays often use OLED panels, with capacitive touch screens. Flat-panel displays can be divided into two display device categories: volatile and static. The former requires that pixels be periodically electronically refreshed to retain their state (e.g. liquid-crystal displays (LCD)), and can only show an image when it has power. On the other hand, static flat-panel displays rely on materials whose color states are bistable, such as displays that make use of e-ink technology, and as such retain content even when power is removed. == History == The first engineering proposal for a flat-panel TV was by General Electric in 1954 as a result of its work on radar monitors. The publication of their findings gave all the basics of future flat-panel TVs and monitors. But GE did not continue with the R&D required and never built a working flat panel at that time. The first production flat-panel display was the Aiken tube, developed in the early 1950s and produced in limited numbers in 1958. This saw some use in military systems as a heads up display and as an oscilloscope monitor, but conventional technologies overtook its development. Attempts to commercialize the system for home television use ran into continued problems and the system was never released commercially. Dennis Gabor, better known as the inventor of holography, patented a flat-screen CRT in 1958. This was substantially similar to Aiken's concept, and led to a years-long patent battle. By the time the lawsuits were complete, with Aiken's patent applying in the US and Gabor's in the UK, the commercial aspects had long lapsed, and the two became friends. Around this time, Clive Sinclair came across Gabor's work and began an ultimately unsuccessful decade-long effort to commercialize it. The Philco Predicta featured a relatively flat (for its day) cathode-ray tube setup and would be the first commercially released "flat panel" upon its launch in 1958; the Predicta was a commercial failure. The plasma display panel was invented in 1964 at the University of Illinois, according to The History of Plasma Display Panels. === Liquid-crystal displays (LC displays, or LCDs) === The MOSFET (metal–oxide–semiconductor field-effect transistor, or MOS transistor) was invented by Mohamed M. Atalla and Dawon Kahng at Bell Labs in 1959, and presented in 1960. Building on their work, Paul K. Weimer at RCA developed the thin-film transistor (TFT) in 1962. It was a type of MOSFET distinct from the standard bulk MOSFET. The idea of a TFT-based LCD was conceived by Bernard J. Lechner of RCA Laboratories in 1968. B.J. Lechner, F.J. Marlowe, E.O. Nester and J. Tults demonstrated the concept in 1968 with a dynamic scattering LCD that used standard discrete MOSFETs. The first active-matrix addressed electroluminescent display was made using TFTs by T. Peter Brody's Thin-Film Devices department at Westinghouse Electric Corporation in 1968. In 1973, Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories demonstrated the first thin-film-transistor liquid-crystal display. Brody and Fang-Chen Luo demonstrated the first flat active-matrix liquid-crystal display (AM LCD) using TFTs in 1974. By 1982, pocket LCD TVs based on LCD technology were developed in Japan. The 2.1-inch Epson ET-10 Epson Elf was the first color LCD pocket TV, released in 1984. In 1988, a Sharp research team led by engineer T. Nagayasu demonstrated a 14-inch full-color LCD, which convinced the electronics industry that LCD would eventually replace CRTs as the standard television display technology. As of 2013, all modern high-resolution and high-quality electronic visual display devices use TFT-based active-matrix displays. === LED displays === The first usable LED display was developed by Hewlett-Packard (HP) and introduced in 1968. It was the result of research and development (R&D) on practical LED technology between 1962 and 1968, by a research team under Howard C. Borden, Gerald P. Pighini, and Mohamed M. Atalla, at HP Associates and HP Labs. In February 1969, they introduced the HP Model 5082-7000 Numeric Indicator. It was the first alphanumeric LED display, and was a revolution in digital display technology, replacing the Nixie tube for numeric displays and becoming the basis for later LED displays. In 1977, James P Mitchell prototyped and later demonstrated what was perhaps the earliest monochromatic flat-panel LED television display. Ching W. Tang and Steven Van Slyke at Eastman Kodak built the first practical organic LED (OLED) device in 1987. In 2003, Hynix produced an organic EL driver capable of lighting in 4,096 colors. In 2004, the Sony Qualia 005 was the first LED-backlit LCD. The Sony XEL-1, released in 2007, was the first OLED television. == Common types == === Liquid-crystal display (LCD) === Field-effect LCDs are lightweight, compact, portable, cheap, more reliable, and easier on the eyes than CRT screens. LCD screens use a thin layer of liquid crystal, a liquid that exhibits crystalline properties. It is sandwiched between two glass plates carrying transparent electrodes. Two polarizing films are placed at each side of the LCD. By generating a controlled electric field between electrodes, various segments or pixels of the liquid crystal can be activated, causing changes in their polarizing properties. These polarizing properties depend on the alignment of the liquid-crystal layer and the specific field-effect used, being either twisted nematic (TN), in-plane switching (IPS) or vertical alignment (VA). Color is produced by applying appropriate color filters (red, green and blue) to the individual subpixels. LC displays are used in various electronics like watches, calculators, mobile phones, TVs, computer monitors and laptops screens etc. === LED-LCD === Most earlier large LCD screens were back-lit using a number of CCFL (cold-cathode fluorescent lamps). However, small pocket size devices almost always used LEDs as their illumination source. With the improvement of LEDs, almost all new displays are now equipped with LED backlight technology. The image is still generated by the LCD layer. === Plasma panel === A plasma display consists of two glass plates separated by a thin gap filled with a gas such as neon. Each of these plates has several parallel electrodes running across it. The electrodes on the two plates are at right angles to each other. A voltage applied between the two electrodes one on each plate causes a small segment of gas at the two electrodes to glow. The glow of gas segments is maintained by a lower voltage that is continuously applied to all electrodes. By 2010, consumer plasma displays had been discontinued by numerous manufacturers. === Electroluminescent panel === In an electroluminescent display, the image is created by applying electrical signals to the plates which make the phosphor glow. === Organic light-emitting diode === An OLED (organic light-emitting diode) is a light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound which emits light in response to an electric current. This layer of organic semiconductor is situated between two electrodes; typically, at least one of these electrodes is transparent. OLEDs are used to create digital displays in devices such as television screens, computer monitors, portable systems such as mobile phones, handheld game consoles and PDAs. === Quantum-dot light-emitting diode === QLED or quantum dot LED is a flat panel display technology introduced by Samsung under this trademark. Other television set manufacturers such as Sony have used the same technology to enhance the backlighting of LCD TVs already in 2013. Quantum dots create their own unique light when illuminated by a light source of shorter wavelength such as blue LEDs. Th

Griffon (framework)

Griffon is an open source rich client platform framework which uses the Java, Apache Groovy, and/or Kotlin programming languages. Griffon is intended to be a high-productivity framework by rewarding use of the Model-View-Controller paradigm, providing a stand-alone development environment and hiding much of the configuration detail from the developer. The first release is the fruit of the effort by the Groovy Swing team and an attempt to take the best of rapid application development, as indicated by its Grails-like structure, the agility of Groovy, and the availability of components for Swing. The framework was redesign from scratch for version 2, allowing different JVM programming languages to be used either in isolation or in conjunction. Supported UI toolkits are Java Swing JavaFX Apache Pivot Lanterna == Overview == Griffon aims to reduce the typical confusion that occurs with traditional Java UI development. Due to the MVC structure of Griffon, developers never have to go searching for files or be confused on how to start a new project. Everything begins with: lazybones create The generated project follows this structure: %PROJECT_HOME% + griffon-app + conf ---> location of configuration artifacts like builder configuration + controllers ---> location of controller classes + i18n ---> location of message bundles for i18n + lifecycle ---> location of lifecycle scripts + models ---> location of model classes + resources ---> location of non code resources (images, etc) + views ---> location of view classes + src + main ---> optional; location for Groovy and Java source files (of types other than those in griffon-app/) The builder infrastructure enables seamless integration of different widget libraries such as Swing, JIDE, and SwingX. In the first release, three sample applications are included : Greet, a Groovy Twitter client featured in the JavaOne 2009 Script Bowl, FontPicker, an application to view the available fonts on one's machine, SwingPad, a lightweight designer application for Griffon user interfaces. == Plugins == Griffon can be extended with the use of plugins. Plugins provide run-time access to testing libraries such as Easyb and FEST, and all widget libraries besides core Swing are provided as plugins. The plugin system allows for a wide range of additions, for example Polyglot Programming with Java, Apache Groovy, Kotlin. SQL and NoSQL datastores like Berkleydb, CouchDB, Db4O, Neo4j, NeoDatis, Memcached and Riak. == Publications == === Books === Features that would eventually become integral parts of Griffon (UI builders) were featured in these books: Groovy In Action (published by Manning) Beginning Groovy and Grails Books that cover Griffon: Griffon In Action (published by Manning) Beginning Groovy, Grails and Griffon === Magazine === GroovyMag for Groovy and Grails developers

LTE (telecommunication)

In telecommunications, Long Term Evolution (LTE) is a standard for wireless broadband communication for cellular mobile devices and data terminals. It is considered to be a "transitional" 4G technology, and is therefore also referred to as 3.95G as a step above 3G. LTE is based on the 2G GSM/EDGE and 3G UMTS/HSPA standards. It improves on those standards' capacity and speed by using a different radio interface and core network improvements. LTE is the upgrade path for carriers with both GSM/UMTS networks and CDMA2000 networks. LTE has been succeeded by LTE Advanced, which is officially defined as a "true" 4G technology and also named "LTE+". == Terminology == The standard is developed by the 3GPP (3rd Generation Partnership Project) and is specified in its Release 8 document series, with minor enhancements described in Release 9. LTE is also called 3.95G and has been marketed as 4G LTE and Advanced 4G; but the original version did not meet the technical criteria of a 4G wireless service, as specified in the 3GPP Release 8 and 9 document series for LTE Advanced. The requirements were set forth by the ITU-R organisation in the IMT Advanced specification; but, because of market pressure and the significant advances that WiMAX, Evolved High Speed Packet Access, and LTE bring to the original 3G technologies, ITU-R later decided that LTE and the aforementioned technologies can be called 4G technologies. The LTE Advanced standard formally satisfies the ITU-R requirements for being considered IMT-Advanced. To differentiate LTE Advanced and WiMAX-Advanced from current 4G technologies, ITU has defined the latter as "True 4G". == Overview == LTE stands for Long Term Evolution and is a registered trademark owned by ETSI (European Telecommunications Standards Institute) for the wireless data communications technology and development of the GSM/UMTS standards. However, other nations and companies do play an active role in the LTE project. The goal of LTE was to increase the capacity and speed of wireless data networks using new DSP (digital signal processing) techniques and modulations that were developed around the turn of the millennium. A further goal was the redesign and simplification of the network architecture to an IP-based system with significantly reduced transfer latency compared with the 3G architecture. The LTE wireless interface is incompatible with 2G and 3G networks, so it must be operated on a separate radio spectrum. The idea of LTE was first proposed in 1998, with the use of the COFDM radio access technique to replace the CDMA and studying its Terrestrial use in the L band at 1428 MHz (TE) In 2004 by Japan's NTT Docomo, with studies on the standard officially commenced in 2005. In May 2007, the LTE/SAE Trial Initiative (LSTI) alliance was founded as a global collaboration between vendors and operators with the goal of verifying and promoting the new standard to ensure the global introduction of the technology as quickly as possible. The LTE standard was finalized in December 2008, and the first publicly available LTE service was launched by TeliaSonera in Oslo and Stockholm on December 14, 2009, as a data connection with a USB modem. The LTE services were launched by major North American carriers as well, with the Samsung SCH-r900 being the world's first LTE Mobile phone starting on September 21, 2010, and Samsung Galaxy Indulge being the world's first LTE smartphone starting on February 10, 2011, both offered by MetroPCS, and the HTC ThunderBolt offered by Verizon starting on March 17 being the second LTE smartphone to be sold commercially. In Canada, Rogers Wireless was the first to launch LTE network on July 7, 2011, offering the Sierra Wireless AirCard 313U USB mobile broadband modem, known as the "LTE Rocket stick" then followed closely by mobile devices from both HTC and Samsung. Initially, CDMA operators planned to upgrade to rival standards called UMB and WiMAX, but major CDMA operators (such as Verizon, Sprint and MetroPCS in the United States, Bell and Telus in Canada, au by KDDI in Japan, SK Telecom in South Korea and China Telecom/China Unicom in China) have announced instead they intend to migrate to LTE. The next version of LTE is LTE Advanced, which was standardized in March 2011. Services commenced in 2013. Additional evolution known as LTE Advanced Pro was approved in 2015. The LTE specification provides downlink peak rates of 300 Mbit/s, uplink peak rates of 75 Mbit/s, and QoS provisions permitting a transfer latency of less than 5 ms in the radio access network. LTE has the ability to manage fast-moving mobiles and supports multicast and broadcast streams. LTE supports scalable carrier bandwidths, from 1.4 MHz to 20 MHz and supports both frequency division duplexing (FDD) and time-division duplexing (TDD). The IP-based network architecture, called the Evolved Packet Core (EPC) designed to replace the GPRS Core Network, supports seamless handovers for both voice and data to cell towers with older network technology such as GSM, UMTS and CDMA2000. The simpler architecture results in lower operating costs (for example, each E-UTRA cell will support up to four times the data and voice capacity supported by HSPA). Because LTE frequencies and bands differ from country to country, only multi-band phones can use LTE in all countries where it is supported. == History == === 3GPP standard development timeline === In 2004, NTT Docomo of Japan proposes LTE as the international standard. In September 2006, Siemens Networks (today Nokia Networks) showed in collaboration with Nomor Research the first live emulation of an LTE network to the media and investors. As live applications, two users streaming an HDTV video in the downlink and playing an interactive game in the uplink have been demonstrated. In February 2007, Ericsson demonstrated for the first time in the world, LTE with bit rates up to 144 Mbit/s In September 2007, NTT Docomo demonstrated LTE data rates of 200 Mbit/s with power level below 100 mW during the test. In November 2007, Infineon presented the world's first RF transceiver named SMARTi LTE, supporting LTE functionality in a single-chip RF silicon processed in CMOS In early 2008, LTE test equipment began shipping from several vendors and at the Mobile World Congress 2008 in Barcelona, Ericsson demonstrated the world's first end-to-end mobile call enabled by LTE on a small handheld device. Motorola demonstrated an LTE RAN (Radio Access Network) standard compliant eNodeB and LTE chipset at the same event. At the February 2008 Mobile World Congress: Motorola demonstrated how LTE can accelerate the delivery of personal media experience with HD video demo streaming, HD video blogging, online gaming, and VoIP over LTE running a RAN standard-compliant LTE network & LTE chipset. Ericsson EMP (later ST-Ericsson) demonstrated the world's first end-to-end LTE call on handheld Ericsson demonstrated LTE FDD and TDD mode on the same base station platform. Freescale Semiconductor demonstrated streaming HD video with peak data rates of 96 Mbit/s downlink and 86 Mbit/s uplink. NXP Semiconductors (later part of ST-Ericsson) demonstrated a multi-mode LTE modem as the basis for a software-defined radio system for use in cellphones. picoChip and Mimoon demonstrated a base station reference design. This runs on a common hardware platform (multi-mode / software-defined radio) with their WiMAX architecture. In April 2008, Motorola demonstrated the first EV-DO to LTE hand-off handling over streaming a video from LTE to a commercial EV-DO network and back to LTE. In April 2008, LG Electronics and Nortel demonstrated LTE data rates of 50 Mbit/s while travelling at 110 km/h (68 mph). In November 2008, Motorola demonstrated industry first over-the-air LTE session in 700 MHz spectrum. Researchers at Nokia Siemens Networks and Heinrich Hertz Institut have demonstrated LTE with 100 Mbit/s Uplink transfer speeds. At the February 2009 Mobile World Congress: Infineon demonstrated a single-chip 65 nm CMOS RF transceiver providing 2G/3G/LTE functionality Launch of ng Connect program, a multi-industry consortium founded by Alcatel-Lucent to identify and develop wireless broadband applications. Motorola provided LTE drive tour on the streets of Barcelona to demonstrate LTE system performance in a real-life metropolitan RF environment In July 2009, Nujira demonstrated efficiencies of more than 60% for an 880 MHz LTE Power Amplifier In August 2009, Nortel and LG Electronics demonstrated the first successful handoff between CDMA and LTE networks in a standards-compliant manner In August 2009, Alcatel-Lucent receives FCC certification for LTE base stations for the 700 MHz spectrum band. In September 2009, Nokia Siemens Networks demonstrated the world's first LTE call on standards-compliant commercial software. In October 2009, Ericsson and Samsung demonstrated interoperability between the first ever commercial LTE device and the live network in